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Welcome to Anathema Online, an RPG-style/freeform-roleplay hybrid. We have combined these two wonderful styles of gameplay to bring you what we hope will be an inpsiring, creative environment in which to separate yourselves from your daily lives. Immerse yourselves into your own characters, and build their own storylines, by staying close to the history of the lands, or ignoring it completely - Its your decision.
Since Anathema Online is still in the beta stages, and will be for a while, we will be delivering minor updates quite frequently, and it would probably be a good idea to keep an eye on the main page. The news posts here will inform you of any changes that have occurred.
Also, if you are having any trouble understanding the game system, or anything involving Anathema-Online, feel free to consult the Players' Guide, or post your question in the Help section of the OOC discussion boards. |
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Seals and Signets
Back in medieval times, in order to prove that a document was official, it bore the seal of a very important person, engraved in wax. This was done by pouring hot wax (usually red) onto the page in a little puddle and pressing one's signet (often in the form of a ring or a pendant) into it before it dried.
Since guilds and "official documents" are becoming more and more important, I have implemented a very simple seal system. You can create a seal/signet the same way you create clothing or hairstyles. Simply select on the dropdown menu "Create an Item" on the navigation bar, and go down to "Seal Stamp/Signet."
You must create an image of a seal (100px by 100px). Then, once you have your seal/signet item, you will be able to use it through your inventory to mark anything document or piece of prose you are carrying. Once an item has been stamped, no one else will be able to add to it, and the seal will appear on the page on which you read the document itself.
These signets are items, however, and CAN BE STOLEN. This means that if someone nabs your signet, they will be able to do the equivalent of forging your signature. |
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Today has been a long day.
Yesterday, it was decided in the chatroom that movement in Arithmere is too confusing. There are just too many buildings, and instead of resulting in a city that seems large, it results in a cluttered, disorganized mess. So, today I worked on ripping out the spine of our fair city and remodelling it into several "districts."
Now, a district can be owned by anyone, and can be created by anyone. However, it is very expensive. Right off the bat, a district inside the city is 6000 gold (outside of the city, 5000 gold). On top of that, you must pay a fee for every type of building you would like to allow people to build on your land. Only huts, open spaces, roads and gardens come free.
Anyways, we now have several different districts, each one connected by various roads. I've also made it so that one station can connect to many different stations, instead of just one - hopefully this will help make moving less irritating.
Finally, please note the alleyways that shoot off of some of the main streets of districts. These alleyways are set to restricted viewing, so if you happen to do anything shady there, others will not be able to read your post. |
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Blacksmiths become more important!
Now, working with iron will be added to the list of abilities EXCLUSIVE to blacksmiths. Anyone who is not a hired blacksmith will be limited to bronze, wood, etc. This is in the attempt to make blacksmiths more valuable, just as our last change involving healing (food no longer instantly heals your character, but the rate at which your character will heal will be determined by their hunger) was largely used to make medics more useful. |
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| Training a Mount. If you're interested in getting yourself a mount, make sure you read this guide article. |
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Mounts!
Indeed. I've put mounts into the game - in other words, animals that can be ridden. It has been suggested that I put these in for a long time (I remember pondering over the concept back in November, I think), but I had always decided that they proved to be too great an advantage to a person that had one. Finally, I've decided to implement them - they're rather strange, though.
This is only really important for those who want to TRAIN mounts as a job, or take them into battle
First off, several kinds of NPC creatures can be mounted, including horses, mules, bears, barghests and manticores. These are basically the bigger animals in the game. Beware, though that the OLDER animals that were spawned before this update was put in will still not be mountable. My apologies about that.
Anyways, so the advantages that come with riding a mount come as follows; roll and damage bonuses, as well as greater speed when travelling by roads, and the ability to carry a LOT of weight. The cons: a great risk of hurting one's self when falling off (40-60 damage), and a crowd of rather uppity animals.
To be quite honest, an animal will not be safe to ride if they were just captured in the wild - especially if your character is not at all skilled in riding. Even getting onto the mount can spook it, causing it to try to throw your character off. When this happens, you must post attempting to stay on the creature. Whether you succeed or not will depend on previously gathered skill in riding, as well as the animal's mood and the wordcount of your post. The mounts can also get spooked if they get hurt and are not used to pain.
Training them involves a lot of.. well, whipping. Whipping your mount will urge them to perform better, and also slowly develop their skills. They will be able to endure more pain, run faster, and also give you increased roll and damage bonuses. However, when you whip your mount, they will get angry. If you whip them too much in a short period of time, they will try to retaliate.
Of course, this isn't all beating animals - we're not that cruel. You also must feed them. If they are left without food for more than a week, they will start to get pissed off. Also, mind the fact that feeding them won't make them happy right away - they will still hate you temporarily if you beat them too much.
Finally, I will make it clear that when you're riding your mount, whipping them WILL make them perform better short-term, despite risking having them toss you off. The angrier they get, the more focused they will be.
For those who want to merely use mounts for travel, all you need to know is the following:
Don't be too rough with your mount, try not to get them into any terribly violet situations, and remember to feed them at least once a week. (Hey, for those of you who are looking to come up with new business possibilities, look at the idea of caring for others' mounts, or even safe housing solutions)
A guide article about the mounts and how they differ will be put up tomorrow when I am more awake. |
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