|Making weapons and armour is now somewhat harder than simply clicking a few buttons - however, this might result in cheaper wares in the long run. It involves a process that is meant to be undertaken by several different groups of people.|
Gather Resources > Refine Resources > Forge Weapon/Armour
Crude resources are items that spawn in undeveloped areas. They are gathered by simply going to the area and picking the items up. However, these items are being created at a constant rate, so you're going to have to control that site to be able to profit from it. To help in storing and protecting these resources, it is possible to create huts (lockable for storage) and guard towers (armable with one cannon, for protection).
There are several different kinds of resources that can be harvested at the moment: Wood, Copper Ore, Tin Ore, Obsidian Ore, Iron Ore, Coal and Alabastrite Ore. Bone and pelts can also be collected from animals and creatures.
Once the resources have been harvested, you can do one of two things; refine them into usable materials, or sell them to people who want to refine them themselves, and forge their own wares. When resources are taken out of the ground, they are very rough, and cannot rationally be used to create anything just yet. For example, iron ore is mixed in with normal stone and dirt and whatnot. So, to refine these resources, you take them to a building with a forge. A forge can be equipped to ANY kind of building for 300 gold, by going through the building's control panel. Once created, the owner and any employees of that building can refine resources and forge weapons.
*Hunters are able to use campfires and the like to work all metals except iron, steel and alabastrite, and therefore do not need to visit a forge for all their needs*
While some resources can be refined directly into usable materials, others need to be combined with other resources.
|Copper Ore + Tin Ore||Bar of Bronze|
|Iron Ore + Iron Ore||Bar of Iron|
|Iron Ore + Iron Ore + Coal||Bar of Steel|
|Alabastrite Ore + Coal||Bar of Alabastrite|
Once the resources have been refined into usable materials, they can be used to forge weaponry and armour.
When creating a weapon or a piece of armour, the type of primary material you use will determine how much health your weapon has, its stat (damage it will deal/absorb), and what kind of material is needed to repair it. You will be able to use up to 5 bars of one particular material. The more bars you use, the higher the health and stat will rise. For example, a bar of iron has a stat of 2.5 and 60 health. If you create a weapon with 4 bars of iron, your weapon will have a stat of 10 and 240 health. If you used 5 bars of iron, your weapon would have a stat of 12 (the extra 0.5 is shaved off) and 300 health.
Your secondary material works the same way, except it does not have to be the same type of material as your primary, and it will not affect the health of your weapon. For example, you can use 5 bars of iron and 1 bar of steel to produce a weapon with a stat of 15 and 300 health. That is to say, 12 from the iron, + 3 from the steel. You may only use ONE bar for your secondary material.
|Name||Stat Per Piece||Health Per Piece|
|Animal Pelt (Armour Only, Available to Hunter Only)||1.5||140|
|Bone (Available to Hunter Only)||2||105|
When forging an item, you must use a template item. This is an item within your inventory that is basically given the weapon/armour stats. This is useful in the sense that if you wish to create your character's personal armour or weapon now, but don't have the money to have it made with stats, you can wear it until you gather enough funds, and then have it imbued with the stats and health.
Note: Alabastrite is not currently placed in the game yet, and any plans to insert it are on the back burner.