'; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo '
'; echo '
'; echo $name; echo '
'; echo '
'; echo ''; echo ''; $width = "80%"; if (($type == "clothing") || ($type == "armour") || ($type == "weapon") || ($type == "epic")) { echo ''; $width = "70%"; } echo ''; echo ''; echo ''; echo '
'; echo ''; echo ''; if ($type == "relic") echo $creator."'s ".$name."
"; echo 'Type : '.$typeName.'
'; if ($type == "food") echo '+'.$stat.' hunger per portion
'; if ($type == "drink") echo '+'.$stat.' mana per portion
'; if ($type == "alcohol") echo '+'.$stat.' hunger, +'.round($stat / 4).' intoxication per portion
'; if (($type == "food") || ($type == "drink") || ($type == "alcohol")) echo $portions.'/'.$totalPortions.' portions left
'; if ($type == "poison") { echo "$stat damage over $portions turn(s)"; } if ($type == "clothing") switch ($sex) { case "m": echo "Gender : Male
"; break; case "f": echo "Gender : Female
"; break; } if ($type == "weapon") { echo "Deals ".$stat." damage
"; echo $portions.'/'.$totalPortions.' health
'; if ($pdamage) echo "$pdamage damage over $pturns turn(s)
"; switch ($sex) { case "m": echo "Gender : Male
"; break; case "f": echo "Gender : Female
"; break; } } if ($type == "armour") { echo "Absorbs ".$stat." damage
"; echo $portions.'/'.$totalPortions.' health
'; switch ($sex) { case "m": echo "Gender : Male
"; break; case "f": echo "Gender : Female
"; break; } } if ($type == "arrows") { echo "$stat damage
"; echo "$portions arrows
"; if ($pdamage) echo "$pdamage damage over $pturns turn(s)
"; } if ($type == "door") { echo "$portions health
"; echo "$stat% chance of being lock-picked
"; } if ($type == "epic") { echo "Deals ".round(($stat / 10) * 9)." damage
"; echo "Absorbs ".round(($stat / 10) * 13)." damage
"; echo "Adds ".$stat." to every attacking diceroll
"; echo $portions.'/'.$totalPortions.' health
'; switch ($sex) { case "m": echo "Gender : Male
"; break; case "f": echo "Gender : Female
"; break; } } echo "Weight: ".count_items($_GET['item'])."kg"; echo '
'; if ($type == "crate") { echo 'Contains: '; $openItems = $stat; $openItems = explode('.',$openItems); $max = count($openItems); for ($i = 0;$i < $max;$i++) { $item = $openItems[$i]; $itemType = getInfo(type,user_items,"WHERE id='$item'"); if ($itemType == "money") { if ($openMessage) $openMessage .= ', '.getInfo(portions,user_items,"WHERE id='$item'").' gold coins'; else $openMessage = getInfo(portions,user_items,"WHERE id='$item'").' gold coins'; } else { $itemName = getInfo(name,user_items,"WHERE id='$item'"); if ($openMessage) $openMessage .= ', '.$itemName.''; else $openMessage = ''.$itemName.''; } } echo $openMessage.'

'; } if ($type != "other") echo '
'.$description.'
'; else echo '
A written document.
'; if ($enchantment) { $spell = getInfo(spell,enchantments,"WHERE id='$enchantment'"); $mana = getInfo(mana,enchantments,"WHERE id='$enchantment'"); $var1 = getInfo(var1,enchantments,"WHERE id='$enchantment'"); $var2 = getInfo(var2,enchantments,"WHERE id='$enchantment'"); $var3 = getInfo(var3,enchantments,"WHERE id='$enchantment'"); if ($spell == "revitalize") $e = "Enchanted to cast revitalize. Raises fatigue of a user by $var1 points."; if ($spell == "calmAnimals") $e = "Enchanted to cast calm animals. Keeps all NPC creatures on whom this spell is cast from attacking anyone for $var1 hours."; if ($spell == "divineIntervention") $e = "Enchanted to cast divine intervention. Has a $var2% chance to force a user into their untransformed state for $var1 posts. Requires the user's hair as an ingredient."; if ($spell == "protection") $e = "Enchanted with protection from curses. $var1% chance of blocking a curse from being cast on the wearer."; if ($spell == "trace") $e = "Enchanted to cast trace. Has a $var1% chance of revealing the building a user is in."; if ($spell == "insomniac") $e = "Enchanted to cast insomniac. Will keep a user from passing out from fatigue or sleeping voluntarily until their fatigue drops to -$var1."; if ($spell == "enrageBeasts") $e = "Enchanted to cast enrage beasts. Makes all NPC creatures on whom this spell is cast attack anyone including their owners and masters for $var1 hours."; if ($spell == "demonicPossession") $e = "Enchanted to cast demonic possession. Has a $var2% chance of forcing a user into their transformed state for $var1 posts. Requires the user's hair as an ingredient."; if ($spell == "raiseTheDead") $e = "Enchanted to cast raise the dead. Has a $var2% chance of bringing any corpse (NPC or PC) back to life as a $var1 health undead NPC creature under the caster's command."; echo "
$e
"; } echo '
'; echo '
'; echo ''; } else { echo '
'; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo ''; echo '
'; echo '
Error
'; echo '
'; echo '
This item does not exist.
'; echo '
'; } ?>